Sunday Reticle Iteration




Last week, Megaworld Studios hit the Austin Game Conference, which was an incredible experience across the board!  We’ve been hit with a fresh wave of amazing feedback to sink our teeth into, so stay tuned for more on that once we’ve churned through all of our new data.


In the meantime, how about an art update?


Iteration after iteration with the 2D artist hit pay-dirt. We made a great player reticule that conveys information much more clearly than before.


Reticule before and after

This week, it’s polish, polish, polish, with AI systems, graphics, game levels, and the garage all getting tweaks.  Now that we’ve got a fresh jolt of energy from AGC, we’re ready to hit the ground running as the development cycle approaches its final phases! Diplopie .

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