**5 2 0 3 0 1 omegatech systems: full status
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aspen is engaged and ready for combat
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  • Sunday Reticle Iteration Oct 2, 2016

          Last week, Megaworld Studios hit the Austin Game Conference, which was an incredible experience across the board! ...

  • Plans and Procedures Sep 17, 2016

            The flare of imagination needs to be constantly reeled in to keep the scope in check...

  • Dev Update 9-13-2016 Sep 13, 2016

          The loot systems we were working on last time are getting pretty robust now, and we’re starting...

  • Tuesday Looting Specs Sep 1, 2016

            Over the past couple days we’ve generated several system docs to cover some needed loot distribution...

This Omegamech sports advanced melee weaponry and a powerful force field, and is highly effective on rescue and salvage missions. They're also equipped with an EMP bomb that can neutralize enemy shield units… more

  • Good Times at AGC

            What a great few weeks!  We’ve finally gotten through all of the incredible feedback we got on Omegatech at the Austin Game Conference in September, and the game has really been kicked up a notch with some fresh tweaks to gameplay systems.  VR environments are getting some TLC as well, as […]

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  • Things that go ‘boom’

          WEAPONS! Everyone likes blowing things into smoking piles of scrap, right? The biggest question is how to do it.   Well, take a look at this! That’s over thirty new equippable weapons for your Luz! Everything from flamethrowers (they do, indeed, werf flammen) to high-speed machine guns (AKA ‘bullet hoses’) to a […]

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    level a1_sector 4

          Good day, Pilots! There’s been some big news here at Mega World Studios. New art, new weapons, new levels! We’ve added a few new members of the team, so be on the lookout for some great things from them in the future. Time to clear out the old, dead tech and get […]

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  • Omegatech Trailer

          It’s finally here: the first official Omegatech game trailer! Putting this trailer together had its own set of unique challenges, but the end result makes us smile and we hope you’ll enjoy it too.   We’re especially proud of the music, and you’ll be getting a great preview of the in-game music […]

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