Omegatech
**5 2 0 3 0 1 omegatech systems: full status
////uploading new satellite data.............
aspen is engaged and ready for combat
 
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  • Sunday Reticle Iteration Oct 2, 2016

          Last week, Megaworld Studios hit the Austin Game Conference, which was an incredible experience across the board! ...

  • Plans and Procedures Sep 17, 2016

            The flare of imagination needs to be constantly reeled in to keep the scope in check...

  • Dev Update 9-13-2016 Sep 13, 2016

          The loot systems we were working on last time are getting pretty robust now, and we’re starting...

  • Tuesday Looting Specs Sep 1, 2016

            Over the past couple days we’ve generated several system docs to cover some needed loot distribution...

Lynxus

Victims of a extra-terrestrial bio-phage, the Brambleclaw people were exiled several millennia ago. Since then, they have been waging war against the galaxy, invading planet after planet, and slaughtering whole entire species. Now a different sort of target has fallen into their line of sight…

  • UI Design ART #1
    Fang cards 1

    Hello!   My name is Tenchu. My roles on the project are fairly broad. I work within many disciplines in both design and art, but the core of what I have been doing this week is 2D UI Design and Art.   In the last week I have been reworking the visuals of some of […]

  • Gamplay Quick Look
    Check out this peek at gameplay. Hope you guys are excited fans!

    Check out this peek at gameplay. Hope you guys are excited fans!

  • Even more Mech Creativity
    Check out these cool Mech design adaptations that Kyle Perkins has been working on. You now have more ability than ever to edit your character in Cats and Mechs.

    Check out these cool Mech design adaptations that Kyle Perkins has been working on. You now have more ability than ever to edit your character in Cats and Mechs.

  • This Week 7/18/2017
    This Week on Cats in Mechs
(July 18)
 
 
 
 
Joel Belgard – (UI Programmer, Systems Designer, Writer, Game Balance Designer)
 
These last weeks have been centered on our Power-up Overhaul. We’ve reinvented what our powerups are and there has been a whirlwind of activity changing all of our fancy effects and powers into actual items called FANGS (Functional, Analog, Neocortical, Guidance, System) which the player can actually equip onto their mech.
 
I’ve mostly been working in the UI department, fixing all the hud changes needed to go along with this overhaul. Fang buttons are now context sensitive. Offensive Fangs appear around the enemy reticles while personal and buff Fangs appear around the player’s own mech.
 
I’ve also been doing a lot of work in the garage; both updating our item cards to properly display all the stats of the new Fang items, and adding an item filter system so a player can quickly get a glance of all items that fit in a particular slot on the mech.
 
Of course, there’s also been a serious of miscellaneous bug fixes along the way.
 
 
That’s it for me this week.

    This Week on Cats in Mechs (July 18) Joel Belgard – (UI Programmer, Systems Designer, Writer, Game Balance Designer) These last weeks have been centered on our Power-up Overhaul. We’ve reinvented what our powerups are and there has been a whirlwind of activity changing all of our fancy effects and powers into actual items called […]